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TWRoO said:
Smidlee said:
 

 


I was also wondering why it's called 6D motion when there is no such thing (it's either full 3D or less) unless this game or whatever you were referring to is made by Sony (6 axis... Ha!)


It called 6D movement since the camera tracks both your head position as well as your head direction (tilt) , thus it's 3d X 2 = 6D. Still head tracking works the best if your are very close to the camera.

With Johnny Lee's famous wii head tracking video noticed Johnny does a good job keeping the video camera dead center on the screen for the depth to work correctly. The problem is of course unlike a camera just because I got my eyes dead center on the TV screen doesn't mean I got my head pointing dead center toward the screen. This became very obvious to me when the first time I started playing with TrackIR. I realize just how much my head moves (even though my eyes stay centered on the monitor) while I'm playing games as I had to learn to keep my head still and pointing in a certain direction.