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DerpSandwich said:
They obviously had to sacrifice some power in order to bundle a Kinect and still give it to us for a reasonable price. It's the same thing as with the Wii U to a degree.

It's funny though, because last gen the 360 was weaker and thus easier to develop for, and as a result multiplats were way better on the system. Is there a chance of the same thing happening again?

Being weaker had nothing to do with it being easier to develop for.  That had to do with the difference in architecture and the exotic nature of the PS3's CPU design.

The architecture and internal design of the XO and the PS4 being very close, the very least that should happen is that the games themselves will be identical.  However, with the way many engines scale, it's possible that the PS4 version could end up being superior from a graphical standpoint, perhaps even with little extra effort.  It's going to depend on what the developers want.  If they decide to optimize a game for the PS4, it should be capable of more.  Unlike the PS3/360 situation, however, there is no reason why the PS4 version ever be worse, not unless it's just a total development screw-up, as with Bayonetta.