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dallas said:

MSFT had its conference unveiling the nextbox, actually titled the Xbox One , or something remarkably similar to that.

In this MSFT has a few restrictions that have made 360 fans angry and upset over the direction that MSFT has taken its next console. (There will be more bro-statistics given later, some have already made the rounds in this forum).

One of these restrictions is that they will require that the console be online at least once a day, and I beleive for every initial installation.

Also, there will be a fee paid to MSFT, presumably, for every used game purchased, so MSFT is basically trying to take over the used market, and chuck that out the window. They will probably offer cheaper games, but is that enough?  This will probably cause some problems with Gamestop and other resellers, bc it seems obvious that not only will they be selling fewer used Xbox-One games, but MSFT's attempt to bring down or decrease the used market won't score any points with these guys at all.                

When you buy software through Microsoft as a part of a license agreement, you pay a fee per license.  Let's say it's $40.  Well, if you want a retail disc for that license, it costs you $10.00.  (Note:  I'm old, I'm basing this off of ancient commericial licensing programs, not current.) 

If this does anything, it forces GameStop to charge what should be charged for the media rather than for the license to use, which they have no ownership of.  The way that the second hand retail exchange should be is when you turn in a game, you get $10.  The second hand retailer then turns around and resells the game for $10.  The problem with the second hand market is people who have no participation in the creation of the game, profit.  Not just reasonably, but handsomely so.  They not even just ripping off the developers and publishers, but they're ripping off customers as well.