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sales2099 said:

And hey, worst case, this new/used game, required internet stuff, it can be all fixed with a firmware update. Plenty time for MS to get their act together.

I don't think Microsoft has a set time-frame atm.

The way DRM works on the Xbox One is essentially the same as the way it works on the Xbox 360, the major component difference is that built into the Xbox One (and a part of Windows 8 RT) is an authentication process for software.  When each console is created, there is a hard-coded key generated for it.  The software checks this key, determines whether it's legitimate, as well as a few other checks, and authenticates locally.  At some point in the process, the Xbox One has to check in and verify the software key at home.

It doesn't actually do this just for games, it does this for every aspect of the software, including the OS.  Unlike with any prior version of Windows or even Xbox OS, the Xbox One validates itself constantly to ensure that the software hasn't been tampered with.  You can think of this as anti-consumer, but in a much wider scope it exists to ensure that the integrity of the system (the OS) remains intact all the time.  So, for example, a virus or malware can't infect and infiltrate the system. 

I don't know why it has been suggested 24 hours, because there are two givens here.  One, there is no need to check to phone home every 24 hours.  The system can authenticate itself locally.  It can be dialed back to once a week or even once a month.  Second, functionality can be limited based on the key given by the software.  A retail copy can have a key that allows certain functionality until authenticated, and a downloadable copy can allow other functionality until authenticated.

Given this bit of information, I don't think Microsoft has these plans worked out entirely.  Therefore, I think that's why you have part of Microsoft saying relativley little about the subject, and then you have Phil.