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Bristow9091 said:
Viper1 said:

Bit depth just refers to how many bits (pieces of tiny data) can be moved at once though a section of the CPU ro between the CPU and other componenets.   With the OS, it refers to how many bits of informaiton it can process at once.

Because a CPu has many different sub-sections inside it, the data paths can be wider or narrower depending on what it needs.  So some parts could need just 32 bits at a time, others would need 64 and other still 128 bits.  

All home CPU's sold over the past 6 or so years have been 64 bit.  With game consoles, it gets more complex but almost entirely irrelevant when comparing against another console.  For instance, the PS2 was a 128 bit while the Xbox was 32/64 bit.

Does this mean the PS4 can't go past a 32bit depth, whereas the XBOX ONE can?

But from what I'm reading in your post, it doesn't really matter much anyway... right?

So it doesn't really affect the power of the consoles when comparing them?

No, the PS4 is capable of having 64 or even 128 bits in their components.   Where are you seeing it would only be 32 bits?  I'm only asking so I can clarify that part of my post that is confusing you.



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