By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Bristow9091 said:
Viper1 said:

There are 2 differnt things you are looking at.   The bit depth of the CPU and the bit depth of the OS.   You can have a 64 bit CPU but a 32 bit OS.   Don't know why you would but you can.    Typically, if you have a 64 bit CPU, you'd use a 64 bit OS.

That said, what makes you think the PS4 is all 32 bit?   PS3's CELL was a combination of 32, 64 and 128 bit depending on what part of you CPU you are talking about.

Are you looking athte fact the CPU is x86 architecture and thinking that means 32 bit?  Because that article doesn't state the bit depth of either the CPU or OS.

Well, see, even though I have a great gaming computer, I have no idea what any of this actually means in terms of CPU and OS, and especially the CELL running with different... bits? 

I'd love an explanation please :)

Bit depth just refers to how many bits (pieces of tiny data) can be moved at once though a section of the CPU ro between the CPU and other componenets.   With the OS, it refers to how many bits of informaiton it can process at once.

Because a CPu has many different sub-sections inside it, the data paths can be wider or narrower depending on what it needs.  So some parts could need just 32 bits at a time, others would need 64 and other still 128 bits.  

All home CPU's sold over the past 6 or so years have been 64 bit.  With game consoles, it gets more complex but almost entirely irrelevant when comparing against another console.  For instance, the PS2 was a 128 bit while the Xbox was 32/64 bit.



The rEVOLution is not being televised