Heavenly_King said:
That is my point of view of things |
If you use the same assets, run the game on an engine designed for high CPU speed and are new the the architecture, it doesn't matter if the new console is more powerful, the port will have problems.
That's just the nature of hardware and game engines designed around a specific spec.
I wish you guys would start to understand this. Console to console is not like PC GPU to PC GPU where having a more powerful GPU is generally enough to get better performance. Notice how a game on a AMD CPU with a higher clock speed can actually run a game slower than the same system with a slower clocked Intel CPU? Or how different game engines run very differently on an AMD GPU or an nVidia GPU.
Different component designs treat different rendering effects, game code and game engines differently. Concluding that one console is less powerful than another because it runs a game with less performance over the other is disengenious to the facets that explain why. I mean didn't you yourself just say the PS3 was more powerful but certain facets existed that made the X360 versions superior? Why give the benefit of the doubt to the PS3 but not the Wii U?
The rEVOLution is not being televised








