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trollmaster85 said:

If Wii U is capable of tessellation with good framerate, why not just tessellate low poly models to make them smooth?

No any artistic input needed, this is automatic process.


It's not a question of *if* the Wii U is capable of Tessellation, because it is. - All AMD GPU's have been capable of Tessellation since the Radeon 8500 days via it's Truform technology. (Aka. Geforce 4 era, around the time of the PS2!) - ATI/AMD were also a big pusher of the technology, it even found a home inside the Xbox 360.
Of course it eventually found it's way inside the Direct X 11 standard, but that was incompatible with AMD's previous implementations on all cards prior to the Radeon 5000 series, for several reasons.

If what is rumoured is true, that the Wii U does have a Radeon 6450/6570 class GPU inside, then it's simply going to have woefull Tessellation performance which-ever way you cut the cake. - For example in the Xbox 360 it was used sparingly like water effects in Halo 3 or in Viva Pinata so the same will probably hold true for the Wii U.

Then again, the Wii U is also suffering the same problem as the venerable PC, aka. - Crap PS3/Xbox 360 ports from lazy developers/publishers, it won't be untill later in the consoles life where you will see if there is any benefits to the Wii U's Tessellator.




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