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WagnerPaiva said:
snowdog said:
I think it really depends on the task. Devs might have a hard time porting games that are relying heavily on the CPU, as I imagine that the low clocking out of order CPU needs a different approach than the high clocking in order CPUs PS360 used - especially as the latter ones have more threats than WiiUs CPU. On the GPU front however the WiiU should easily be able to outperform 7th gen consoles, yet devs ofcourse have way more experience with what's in the old consoles, so it might be tougher than expected to imidiatly get results that reflect this difference in raw power.

Yup, agreed.

The most interesting thing that the majority of people are unaware of is that thanks to Nintendo's forward thinking with regards to architecture developers are going to find it a great deal easier to port between the Wii U/PS4/720 than it currently is to port between the Wii U/PS3/360.

And even the difference in RAM is going to be somewhat negated by having Wii U titles in 720p native as opposed to 1080p native and Nintendo's insane compression algorithms. We're probably going to have to wait 4 years before we see games too 'big' for the Wii U and by that time we'll be very close to seeing the Wii 3 on the market anyway.


I guess I will sound naive, but, don´t you guys think that NINTENDO made a mistake with the slow CPU then? If it was a little, just a tiny bit, better than the PS3 and 360, everybody would be happy and dancing the marcarena while porting the games.

It is such a small detail to mess it up, but it makes a world of a difference. If I worked at Nintendo I would have said this:

"FOR THE LOVE OF GOD, NOTHING ON THE WIIU CAN BE WORST THAN THE PS3 AND 360, DID YOU HEARD ME? NOTHING! NOTHIN I TELL YOU! NOTHING!!!! MUWAHAHAHH!"

They would probably have me comitted as a crazy person, but... Well...



The CPU is only a problem at first glance. Expresso only has a 4 stage pipeline, the CPU in the PS4 has 17 stages. Both are clocked under 2GHz too.

Due to the odd design decisions by Sony and Microsoft last gen you will indeed have developers doing some optimisation work to switch floating point work from the CPU to the GPU when working on cross-generational titles but the same thing applies to the PS4 and 720 too. This gen though, once publishers drop PS3 and 360 development, developers will have a much easier time porting between all 3 current gen consoles.