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mtu9356 said:
kitler53 said:
lol, can't wait for yo_john to see this thread. :P

it doesn't need to be "harder" but the souls franchise is about learning the gameplay mechanics. i agree, those that had demon's souls training had an easier time with dark souls. so a conscience effort to establish new mechanics so that i can' rely to heavily on my earlier lessons would be great!

i think dark souls did an okay job of it at times. the total darkness of the tomb of the giants was a great new mechanic. i'm not really an ideas man but more things like that that don't really make the game harder but make my prior experience worthless is the way to go.

i like the idea of changing enemy location/attack patterns for NG+. that would make the second play though way better.

Lol I can't either,

There's big potential if they go this route, and I hope they do

Lol, I don't know why you guys think that I would be against this. It would be completely hypocritical of me to want an optional easier mode but get uppity about an optional harder mode.

Believe it or not I want them to do that because I know a lot of people would really like that. I actually want as many people to enjoy a game as possible. Every developer should find out what type of game they want to make, then make it to have the biggest possible audience without taking away those core aspects. I never asked for anything different in the other thread