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over and over again i buy motion based games hoping for a good one and every time i'm disappointed. the concessions in gameplay (rail movements, either inconsistent inputs or heavy assists to make up for inconsistent inputs, mini game format or motion relegated to unneeded mini-games, the "tacked-on" feeling, lag, or significant hits to graphics and level design and AI to budget both manpower and processing power to the adding motion controls to a game) just make for bad games.

listen. when developers can consistently make good motion based games the core will be there. until then the 2 or 3 exceptions in a sea of shit won't change anyone's mind.