By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Lafiel said:
snowdog said:
In terms of real world performance the Wii U is around 3-4 times more powerful than the 360. We've gone over all this before mate.

I think it really depends on the task. Devs might have a hard time porting games that are relying heavily on the CPU, as I imagine that the low clocking out of order CPU needs a different approach than the high clocking in order CPUs PS360 used - especially as the latter ones have more threats than WiiUs CPU. On the GPU front however the WiiU should easily be able to outperform 7th gen consoles, yet devs ofcourse have way more experience with what's in the old consoles, so it might be tougher than expected to imidiatly get results that reflect this difference in raw power.



Yup, agreed.

The most interesting thing that the majority of people are unaware of is that thanks to Nintendo's forward thinking with regards to architecture developers are going to find it a great deal easier to port between the Wii U/PS4/720 than it currently is to port between the Wii U/PS3/360.

And even the difference in RAM is going to be somewhat negated by having Wii U titles in 720p native as opposed to 1080p native and Nintendo's insane compression algorithms. We're probably going to have to wait 4 years before we see games too 'big' for the Wii U and by that time we'll be very close to seeing the Wii 3 on the market anyway.