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UnitSmiley said:

Honestly I feel like an easy mode would rob people of the experience. The Souls series isn't about cheap deaths and frustrations. The developers use the difficulty as a tool to reward the player with a feeling of satisfaction that is hard to find anywhere else. The bleak and dreary world itself seems to put the player in a tense state, yet when you hear the sound of another undead (player) ringing one of the bells you can't help but smile because though you SEEM to be alone in this journey, you really are not. The invasions are just part of that atmosphere.

If someone wanted to play the game online for just the coop but doesn't like invasions, just be hollow.

BTW i'm really excited for Darks Souls 2. I'm playing the first one as I type this. I hope it doesn't deviate too much from what made the series successful.

The only one doing the robbing is yourself if you choose the easy route. If the only way you can enjoy a game is by being forced to enjoy it, you are the one with the problem. Options are as the word suggest, optional.

It doesn't have to be easier anyway. Allowing a better retry option would be sufficient to remove frustration. Better then cheapening out with a Drake sword or Astora's straight sword.

You can't summon people when you are hollow, so that doesn't work if you want to get by a boss in co-op.