| forevercloud3000 said: Resistance Series -I really wish it wasn't in 1st person. The view point is cumbersome and over used. Anyone who has ever made a game will till you that two genres only get so much play by developers because they are easiest to make; First Person games, and Side Scrolling. They are rudimentary at best as far as game execution goes. Contrary to what some believe, being in FP view does not make you feel more like the chacracter, it takes away from being able to identify with them as humans are mostly visual. The series should have been/should be in 3rd Person View. |
Uh, actually, that just sounds like your opinion, and one I disagree with completely. Half-life would lead us to believe that it's pretty damn good as a storytelling format, as would BioShock or Fallout 3/NV.
As for "anyone who has ever made a game," I think Ken Levine kind of disproves that:
"The first-person is very powerful. It is at the end of the day where interactive experiences, where the ultimate goals, lie, because that's what our experience is."
"And it allows us, in the kind of detail we put in the world, to get close to it in a way you can't otherwise and most importantly it's not a 'him', it's a 'you'. Booker is not forming a relationship with Elizabeth, some weird hybrid of you and Booker is forming a relationship. That's incredibly powerful. If Infinite was third-person Elizabeth would not be the same." -- http://www.eurogamer.net/articles/2013-03-11-would-the-real-ken-levine-kindly-stand-up
Sorry, couldn't disagree with you more.
On topic, I want a Killzone with a more open world. It's such a great universe that I want to play around in it some. Like if KZ3 had side-missions through the wreckage of the city, something like that. Linear is fine in a lot of ways, it's a fun ride, but you don't need to be pushed constantly. It would have been cool to have made a base camp for awhile, where you could go after several bonus objectives. I'm hoping KZM does something to scratch that itch.








