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Amount of content (hours) are pretty important to me. Many say they prefer short good games over long bad games, like it's a a sort of psychics law in this universe for a long game to be bad. Why not long and good games? Like Resident Evil 4, Bayonetta, Monster Hunter, Zelda, Dark Souls, Pikmin and many more.

Polish is also very important. It may sound weird, but when playing a game I want to notice as less as possible I'm playing a game. Good animations, no frequent (graphics)glitches and smooth controls.

The gameplay must be new in some sort form. It may borrow from other games, but also try to add new things. Recent Western games are very struggling with this. Almost every western game feels the same (controls, especially shooters I know the control scheme without even practicing or experimenting) and look the same because they try to be as realistic as possible. It's just boring. I personally hate it when big developers borrow engines from others; like Capcom using Cryengine for the new Monster Hunter Online. It does make your game look less unique and more lazy.

I don't care about story at all. Movies are for stories, games for gameplay. I prefer a game with a bad/boring story with actually good gameplay (Mario Galaxy) over a game with bad/boring gameplay and a good story (Bioshock Infinite). It is like many gamers are beginning to prefer the last one. Why do you want to 'struggle' through a game with boring or bad gameplay for the story? I don't know whats fun about that.