| DevilRising said: It's not a matter of nostalgia (the poor-man's straw argument to whip out anytime someone brings up how great things used to be versus today). It's a matter of gaming principles, and priorities. A handful of companies still have those priorities straight. But many, I think, do not. Developers need to cut the mega-budgets, and focus on making games that are actually FUN to be physically playing through. Gameplay should not be a secondary background thing you have to do to get through a story. It should be THE focus, with everything ELSE, graphics, music, story, etc., as GARNISH, supporting and enhancing, ADDING TO the gameplay experience. |
This annoys me so much. I HATE when people tell me that, no, you can't enjoy this or that because it's not the way it's SUPPOSED to be. Honestly, man, those aren't principles, they're just your opinions, and I really, really don't care if you think everyone is doing it wrong by liking what they like. Holy cats, that bugs me.
Why does it bother people so much when someone else likes something different? Why do they have to hop on their high-horse and preach about how what they like is the RIGHT way? Why is it so bloody hard to accept that different people like different experiences?
If there are people out there who like cinematic games with very little gameplay then so be it. If there are people out there who like games where you do nothing but jump over rabbits, one after the other, then so bloody be it. If people want non-stop cut-scenes and QTE events then they every right to play those types of games. It hurts me not at all. Better that than a world where everything is a mindless platformer that you can play with most of your brain switched off.
Developers need to keep making the games they want to make and the games people want to play. Those who don't like that need to deal with it.








