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Think of creating emotions. Compare, as a example, a game made 20 years ago with Mass Effect: Sound: In case you do have a good sound system at home a big explosion gives you the feeling to be directly in the game. Compare that with the "bleep" of Pong. Graphics: Characters in the game show emotions. Some years ago it was not possible to show that visually. The emotions were expressed by text or sound. Or think about the situation in Resident Evil when the dogs were jumping out of the window. It was really threatening and possible because of the graphical capabilities of the PS1.