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walsufnir said:
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As I said, I have technical doubts. Online gaming is *very* sensitive to latency and as we all know having more than 1 client in your network doing traffic latency can jump easily over three times what you have in an optimal scenario. But this is only "your" side: The other are the data-centers which have to be connected very close to your isp and they have to deliver the packets fast, too. This will cost a *lot* of money because you have to have many data-centers with very high power and very good internet-connection all over the world.

My company did the connection for onlive in 2011 and our network-guru had to do a lot of fiddling so that gaming was "ok".

Also, as it is given that you will have latency, I think some games are not really made for game-streaming, especially fast-paced ego-shooters.

ah, gotcha.  i'll agree that it would be concerning.  all i can say is my test went really well.  i played the rayman origins demo cause that's what i was playing on vita atm so it made for a good comparision.  the resolution was slightly low, not enough to be "broken" but still noticable.  i didn't notice any latency but at the time gaikai wasn't being stress tested with millions of gamers either.

i remember reading just after acquisition that gaikai was "gen 2" compared to onlive's "gen 1" technology.  i didn't understand the details and it could have just been PR BS but i did try onlive previously with less impressive results than gaikai.  anyhoo,. high hopes.