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^ The bonfires,shortcuts, and ability to simply ignore enemies is a godsend compared to back then. Gamers are too used to being able to keep retrying a boss right away without much penalty and pressure, which helps create the weight and opportunity to have the feeling of struggle and accomplishment in DS.

You can say that I'm being selfish or have no reason to not care because it doesn't effect me...Not caring because it doesn't effect me is being selfish...I'm looking out for the player like me who would willing chose an easier way out(Before I played DS) and not experience the true DS. Not the player who the game isn't made for and isn't persistent enough towards this throwback to Hardcore RPGs.