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It beggers belief to me that people would want an "easy" difficulty. If you're that unwilling to take time to learn a new game mechanic that differs from previous games you've played and adapt to a new style then god help the future of gaming.

The game isn't that difficult, once you have the basic fighting mechanic learnt you're set for quite a lot of the game and a death usually comes from carelessness or a new enemy/boss. it rarely feels like a death wasn't something to learn from. It's the reason we play games to be challenged and to ultimately learn in fun manner. A game with little challenge turns into a movie with an overactive spectator.

i can understand the game isn't going to be everyones cup of tea, but to say the game is flawed because of an unadjustable difficulty system is cheapening the game and the ideas behind it. A mistake is a chance to learn something and adapt to the situation, something games are scared to throw at players sometimes.

I can totally understand that people would like to pause the game if they're playing offline. It doesn't bother me too much as there are plenty of places that are safe enough to leave your player idling.

Just as a quick question to the people screaming for a lower difficulty setting, what the hell did you do in the SNES, MegaDrive days when you didn't get a save point, you got towards the end of the game and ran out of lives and had to start over?? or was it just "load state" and off you go??