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yo_john117 said:
kitler53 said:
yo_john117 said:
...

I'm not saying change the puzzling aspect. In fact they could easily keep it all the same sans making the boss's (normal mobs aren't a huge problem) not hit as hard as on the classic difficulty which would basically mean they wouldn't destroy you instantly if you make one small mistake. I mean there is nothing, NOTHING worse for me than to spend an hour or so getting to a boss only to be wrecked upon and having to spawn back about 30-60 minutes from that boss. I absolutely hate redoing sections over and over and over and over and over and over and over again. To me it's basically like losing a save and stuff like that makes me not want to play the game ever again (which coincidentally, is what I did with both of them, despite both games being really fun)

In fact they could just add two simple little optional addition for an "easy" mode. And that is to a). have enemies give you more souls so you level up at a slightly faster rate (which means less annoying grinding) and b). give the option to put a checkpoint right before a boss so you don't have to backtrack so much.

If they did those two things they wouldn't have to change any core mechanics or puzzleling elements and their core fanbase would still be able to play the same type of game as Demons/Dark Souls as well as the game being more accessible to people who don't want to spend such an inordinate amount of time in the game.

You have to admit, something like that wouldn't hurt your gameplay at all, right?

i still don't think you'd have any fun with the game if those features were implemented.  i think you'd find it to be a very boring game in that configuration as the game is very slow paced and basic when you remove the risk factor.  also, i'm really have to question what you are doing wrong if you think any spawn point is 30-60 mintues back cause there is a bonfire every 10 minute interval,.. max.   i mean, the entire game can be beaten in 1 hour 26 mintues

but if you want an easy mode that basically removes your risk of dying so that you can go through the motions..  i suppose that wouldn't break my experience.  of course the reviews would be absouletly terrible when every reviewer uses easy mode and complains it is only a 2 hour game (instead of the 80 hours i spent my first play though).

But it's up to me to decide what I would enjoy or not. And I happen to know that I would enjoy the game (and have the patience to beat it). The changes I suggested would not make it as easy as you make it seem (maybe ultra easy for you, but obviously not for me). I would still obviously die, I just wouldn't feel so defeated (because of the retarded amount of backtracking) if they implemented those into the game.

Everyone's main problem with me saying there should be an easier mode was that it would wreck their core gameplay and make the game useless. I've shown that such an easy mode could be easily implemented and it wouldn't effect the core players ever slightly. So you guys should literally have no problem with this at all.

What do you think I would enjoy more? A game that I give up and stop playing due to frustration, or a game with a nice amount of challenge but one that I can beat (remember, I'm not a super god gamer like you. What may be super easy for you is normal or difficult for me). I know what I would enjoy, and I know I tend to enjoy games that I can beat more than games that I can't.


Please give me  examples on when you have to deal with a "retared amount of back tracking" and where the bonfire is 30-60 min away from the boss as you said.  The Required areas of the game itself wouldn't take more 1 hour to run through..and thats including loading times and Fighting/killing the bosses...and there are many videos to prove it.