kitler53 said:
i still don't think you'd have any fun with the game if those features were implemented. i think you'd find it to be a very boring game in that configuration as the game is very slow paced and basic when you remove the risk factor. also, i'm really have to question what you are doing wrong if you think any spawn point is 30-60 mintues back cause there is a bonfire every 10 minute interval,.. max. i mean, the entire game can be beaten in 1 hour 26 mintues. but if you want an easy mode that basically removes your risk of dying so that you can go through the motions.. i suppose that wouldn't break my experience. of course the reviews would be absouletly terrible when every reviewer uses easy mode and complains it is only a 2 hour game (instead of the 80 hours i spent my first play though). |
But it's up to me to decide what I would enjoy or not. And I happen to know that I would enjoy the game (and have the patience to beat it). The changes I suggested would not make it as easy as you make it seem (maybe ultra easy for you, but obviously not for me). I would still obviously die, I just wouldn't feel so defeated (because of the retarded amount of backtracking) if they implemented those into the game.
Everyone's main problem with me saying there should be an easier mode was that it would wreck their core gameplay and make the game useless. I've shown that such an easy mode could be easily implemented and it wouldn't effect the core players ever slightly. So you guys should literally have no problem with this at all.
What do you think I would enjoy more? A game that I give up and stop playing due to frustration, or a game with a nice amount of challenge but one that I can beat (remember, I'm not a super god gamer like you. What may be super easy for you is normal or difficult for me). I know what I would enjoy, and I know I tend to enjoy games that I can beat more than games that I can't.