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SvennoJ said:
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Do you not see the contradiction there?
Remove the penalty risk of dying is not the same as auto win, or running to the end. It merely concentrates the experience, play Guacamelee to see what I mean. Then imagine that setting you back to the nearest town at every attempt at a boss fight.


no contradiction and i'll tell you why..

prepare to die.   ...and die i did.

i've already plat'd guacamelee and it's not even close to the same experience.  guacamelee's gameplay focus is on the combat.  even though i've already plat'd guacamelee i'd still have a lot of trouble beating flame face again (especially on hard mode).  dark souls' focus is on the exploration and learning of the enviornment.  even though i died countless times on my first playthough -- the though of me dying to Capra Demon, or Ceaseless Discharge, or Dark Sun Gwyndolin or, Nito, or The Bed of Chaos, or Seath The Scaleless, or really any boss is completely laughable. i've learned my lesson.

if you think the bonfires are too far apart it means one thing... you aren't learning.  which in turn means you completely missed the point of this franchise.

my friend was having issues with new londo so over the phone (cause he lives a state away) i talked him though the entire area including every enemy location/attach direction, item locations and contents.  that's probably a good 100 things to remember.  i learned my lesson and i learned it well.

..but if you dont' want to concentrate on the experience this game offers and instead morph into some other game experience you would like better who am i to tell say you are wrong.

 

 

 

 

 

 

 

you are wrong.