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yo_john117 said:
kitler53 said:
yo_john117 said:
...

How? 

The following sentence is to your second response to my other post (well actually it's the main point that you guys can't seem to grasp). Having different difficulties wouldn't change a thing for you or anyone else that wants to play the game like Demons/Dark souls.

You play on your hard/classic mode and nothing changes for you in the least. All that changes is other interested people that don't have the time and patience for classic Soul's games get to enjoy it as well. It's that simple and basic.

because of what i described in my post..

most games add a lower difficulty by give you more health or ammo or whatever.  i promise you, all the health in the world won't make the game easier for you.  the game is a puzzle game at it's heart.  you learn how to exploit the AI and when you do i promise you -- the game is really really REEAAALLY easy. 

you can easily beat the game without taking a single hit one you know the AI.  this isn't a BS statement.  it's a fact.  i beat DS NG+ as a lvl 17 with no point in stamina. any hit was a death blow.  i still beat it.

it's like asking for an easy mode for braid.  what's the point... all you can do is tell the player the secret of how to win.  but if you don't earn that knowledge you didn't do a damn thing.  at that point just go on youtube and what someone else play.

 

so the only way to make it easier is to make simplier puzzles.  in demon's soul's did you figure out that the Old Hero was blind and that the only way to beat him is to not move quickly without clothes so to not make noise so to be invisible and therefore impossible to take a hit thereby making the boss fight really really REEAALLY easy?  cause if you take that puzzle out Old Hero is just a really bad boring stupid boss fight that you aren't going to have fun with over on easy mode anyways.  ...and i get a bad game.

I'm not saying change the puzzling aspect. In fact they could easily keep it all the same sans making the boss's (normal mobs aren't a huge problem) not hit as hard as on the classic difficulty which would basically mean they wouldn't destroy you instantly if you make one small mistake. I mean there is nothing, NOTHING worse for me than to spend an hour or so getting to a boss only to be wrecked upon and having to spawn back about 30-60 minutes from that boss. I absolutely hate redoing sections over and over and over and over and over and over and over again. To me it's basically like losing a save and stuff like that makes me not want to play the game ever again (which coincidentally, is what I did with both of them, despite both games being really fun)

In fact they could just add two simple little optional addition for an "easy" mode. And that is to a). have enemies give you more souls so you level up at a slightly faster rate (which means less annoying grinding) and b). give the option to put a checkpoint right before a boss so you don't have to backtrack so much.

If they did those two things they wouldn't have to change any core mechanics or puzzleling elements and their core fanbase would still be able to play the same type of game as Demons/Dark Souls as well as the game being more accessible to people who don't want to spend such an inordinate amount of time in the game.

You have to admit, something like that wouldn't hurt your gameplay at all, right?

Those would be good solutions. Including more info to be found in the world and increased drop rate for shards. Mindless farming for souls and shards diminished the game for me. Most bosses for me were spoiled since I resorted to co-op to get souls to level magic abilities in preparation of a boss fight. Which means I had already seen the whole boss fight play out 5-10 times as a support character before it was my turn. They turned into roadblocks instead of something to look forward to. The mini bosses were much better.

It would also be nice to let you retry as a group instantly, instead of resorting to the luck of the draw back at the bonfire.
The best boss experiences for me were when there weren't many other people online which meant that it kept matchmaking me with the same person. We both were determined to figure out a boss and kept trying new things.