yo_john117 said:
I'm not saying change the puzzling aspect. In fact they could easily keep it all the same sans making the boss's (normal mobs aren't a huge problem) not hit as hard as on the classic difficulty which would basically mean they wouldn't destroy you instantly if you make one small mistake. I mean there is nothing, NOTHING worse for me than to spend an hour or so getting to a boss only to be wrecked upon and having to spawn back about 30-60 minutes from that boss. I absolutely hate redoing sections over and over and over and over and over and over and over again. To me it's basically like losing a save and stuff like that makes me not want to play the game ever again (which coincidentally, is what I did with both of them, despite both games being really fun) In fact they could just add two simple little optional addition for an "easy" mode. And that is to a). have enemies give you more souls so you level up at a slightly faster rate (which means less annoying grinding) and b). give the option to put a checkpoint right before a boss so you don't have to backtrack so much. If they did those two things they wouldn't have to change any core mechanics or puzzleling elements and their core fanbase would still be able to play the same type of game as Demons/Dark Souls as well as the game being more accessible to people who don't want to spend such an inordinate amount of time in the game. You have to admit, something like that wouldn't hurt your gameplay at all, right? |
Those would be good solutions. Including more info to be found in the world and increased drop rate for shards. Mindless farming for souls and shards diminished the game for me. Most bosses for me were spoiled since I resorted to co-op to get souls to level magic abilities in preparation of a boss fight. Which means I had already seen the whole boss fight play out 5-10 times as a support character before it was my turn. They turned into roadblocks instead of something to look forward to. The mini bosses were much better.
It would also be nice to let you retry as a group instantly, instead of resorting to the luck of the draw back at the bonfire.
The best boss experiences for me were when there weren't many other people online which meant that it kept matchmaking me with the same person. We both were determined to figure out a boss and kept trying new things.