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kitler53 said:
yo_john117 said:
...

How? 

The following sentence is to your second response to my other post (well actually it's the main point that you guys can't seem to grasp). Having different difficulties wouldn't change a thing for you or anyone else that wants to play the game like Demons/Dark souls.

You play on your hard/classic mode and nothing changes for you in the least. All that changes is other interested people that don't have the time and patience for classic Soul's games get to enjoy it as well. It's that simple and basic.

because of what i described in my post..

most games add a lower difficulty by give you more health or ammo or whatever.  i promise you, all the health in the world won't make the game easier for you.  the game is a puzzle game at it's heart.  you learn how to exploit the AI and when you do i promise you -- the game is really really REEAAALLY easy. 

you can easily beat the game without taking a single hit one you know the AI.  this isn't a BS statement.  it's a fact.  i beat DS NG+ as a lvl 17 with no point in stamina. any hit was a death blow.  i still beat it.

it's like asking for an easy mode for braid.  what's the point... all you can do is tell the player the secret of how to win.  but if you don't earn that knowledge you didn't do a damn thing.  at that point just go on youtube and what someone else play.

 

so the only way to make it easier is to make simplier puzzles.  in demon's soul's did you figure out that the Old Hero was blind and that the only way to beat him is to not move quickly without clothes so to not make noise so to be invisible and therefore impossible to take a hit thereby making the boss fight really really REEAALLY easy?  cause if you take that puzzle out Old Hero is just a really bad boring stupid boss fight that you aren't going to have fun with over on easy mode anyways.  ...and i get a bad game.


From my perspective, there are still (arbitrary?) aspects of the game not directly related to the puzzle aspect that compounds on the difficulty - namely the loss of souls and humanity upon death, as opposed to just having to try the puzzle again. In fact, I'm beginning to think that the bloodstain idea isn't very great, as I imagine it encouraging players to make similar mistakes (like going someplace they probably shouldn't yet) over again, as opposed to trying a more ideal solution.



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