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Thaimasker said:
F0X said:


True, but it's not lacking in opportunities to soak up the view. Figuring out the lore is immaterial - vagueness is more unsettling than knowing the truth. As for difficulty and achievement, I think you're grossly overestimating how easy From Software would have to make the game in order it to appeal to a broader audience. Toning it down a notch and removing at least some of the penalty for death would still make it harder and more rewarding than the competition, but still more accesible and new-player friendly than before.

Actually, I think it should work just like Fire Emblem (again, an RPG series well-known for punishing difficulty) in which there's "Classic" and "Casual" modes - which are essentially the same difficulty level, except "Casual" is basically the equivalent of letting players pause the game and not be so harshly penalized upon death.


Lore is really the only reason I can see why someone would want to play it on easy...despite finding the lore and thinking about it takes a shit ton of time. ..and about the view...Not enough to justify easy mode. Also figuring out the lore actually is important. Especially for DS2...I can already understand alot more story wise than people that don't know the lore. Since DS2 is going to have elements of a prequel with possible time travel. I have the actual joy in knowing whats going on in DS while many others don't even notice a story outside of ringing bells no matter how many times they play it.


My concern right now (and Namco's) is with coming up with ideas of how to make the game easier to understand, and possibly even more rewarding to certain types of RPG fans, without greatly dumbing down the experience. I'm not interested in an "easy" mode in the sense that what I have in mind is still significantly more challenging than the typical RPG experience (otherwise, why bother at all?), and there would still be a far more punishing mode for veterans (or ambitious newcomers) to tackle. But since difficulty is relative/subjective/whatever, I'm in no postition to tell you to stop using the term "easy mode".



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