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F0X said:


True, but it's not lacking in opportunities to soak up the view. Figuring out the lore is immaterial - vagueness is more unsettling than knowing the truth. As for difficulty and achievement, I think you're grossly overestimating how easy From Software would have to make the game in order it to appeal to a broader audience. Toning it down a notch and removing at least some of the penalty for death would still make it harder and more rewarding than the competition, but still more accesible and new-player friendly than before.

Actually, I think it should work just like Fire Emblem (again, an RPG series well-known for punishing difficulty) in which there's "Classic" and "Casual" modes - which are essentially the same difficulty level, except "Casual" is basically the equivalent of letting players pause the game and not be so harshly penalized upon death.


Lore is really the only reason I can see why someone would want to play it on easy...despite finding the lore and thinking about it takes a shit ton of time. ..and about the view...Not enough to justify easy mode. Also figuring out the lore actually is important. Especially for DS2...I can already understand alot more story wise than people that don't know the lore. Since DS2 is going to have elements of a prequel with possible time travel. I have the actual joy in knowing whats going on in DS while many others don't even notice a story outside of ringing bells no matter how many times they play it.

 

 

SvennoJ said:
Thaimasker said:
naruball said:

It's also like playing Journey to get to the end instead of enjoying the journey (what you experience till you get there).


Perfect analogy. 

Not really. First play through I pushed on forward to see the story. That got me interested and another 19 play throughs followed exploring every nook and cranny, trying all kinds of different things with different people. The best thing about Journey is you are free to play it the way you want.

 

Another difference is that Journey actually has a story to push through for.  Dark souls has nothing you can push/rush for...and about those bosses...The only one I can agree with you is the bed of chaos...the other 3 gave me and many others a massive amount of achivement. In DS you can play in many ways as well and experiment. Soo many players tries what seems like an unlimited amount of different type of creative builds its crazy.