kitler53 said:
but there is absolutly no way to add the "option" of a lower difficulty without completely destroying the franchise. ..believe it or not but the game is easy as hell. they could add an option to give you 10x the life and you know what.. you still wouldn't think the game was any easier. the game is based on extreemly highly scripted enemy AI that is really punishing in one way and completely vulnerable in some other. at it's core it is a puzzle game: when to attach and when to block, where to hide for saftey, timing, spell/element vulernability, hidden weakspots, subtle world cues, and an amazing souls/player interaction to help you learn from other's mistakes. learn how to exploit each enemy type and win. first play though, i died a million times. second play though, dying is purely about being careless. you don't like the game. fine. but changing it's difficulty would be like a mario game without jumping. it wouldn't be the same gameplay. it would be just a generic third person action game. |
How?
The following sentence is to your second response to my other post (well actually it's the main point that you guys can't seem to grasp). Having different difficulties wouldn't change a thing for you or anyone else that wants to play the game like Demons/Dark souls.
You play on your hard/classic mode and nothing changes for you in the least. All that changes is other interested people that don't have the time and patience for classic Soul's games get to enjoy it as well. It's that simple and basic.







