Thaimasker said:
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True, but it's not lacking in opportunities to soak up the view. Figuring out the lore is immaterial - vagueness is more unsettling than knowing the truth. As for difficulty and achievement, I think you're grossly overestimating how easy From Software would have to make the game in order it to appeal to a broader audience. Toning it down a notch and removing at least some of the penalty for death would still make it harder and more rewarding than the competition, but still more accesible and new-player friendly than before.
Actually, I think it should work just like Fire Emblem (again, an RPG series well-known for punishing difficulty) in which there's "Classic" and "Casual" modes - which are essentially the same difficulty level, except "Casual" is basically the equivalent of letting players pause the game and not be so harshly penalized upon death.
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