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naruball said:
I think some people who haven't played the game simply don't get it. I despise hard difficulty and always choose normal over hard in any game. When I first played Demon's Souls, I cursed more than I actually played the game. I didn't give up though and after beating my first boss after tons of efforts and a really long time, I got one of the best feelings in the world. Had there been another difficulty, I would have chosen that instead and the game wouldn't have been anything special to me.

It's like having a strict, demanding teacher/supervisor over a normal one. At first you hate them, but then when you improve and do well at their tests/ get compliments from them, it means the world to you. It's also kind of like having the option between a free room in a hotel or camping in a forest. Both sound interesting, but when thinking about the cold, you may choose the comfiness of the hotel, but if you don't have that option and Have to camp outside, you may experience some of the most memorable moments of your life.

I played the game, new game+ and a third round for a  bit until I got bored. And I don't get the fuss about changing difficulty. I got stuck a couple of times, didn't give up but unlike you I didn't get a sense of achievement, only a sense of wasted time before I could get on with exploring again. I don't care about tests or compliments anymore, I know what I like and what I don't, just let me enjoy the game the way I want to? What does it take away from your experience if there is an option to skip a boss or lower the difficulty temporarily?

I still don't like the Capra Demon, Ornstein and Smogg, the 4 kings and the bed of chaos. Annoying encounters that only took away from fun game time for me, no sense of achievement whatsoever after finally beating them. Also the reason I didn't bother with the DLC, having to go through those again.