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KylieDog said:
Why do people call things like no pause ability challenging? That is not actual challenge, is bad game design.


I don't think anyone has stated that the lack of a pause is there to make the game more challenging.  I think they haven't included one in the previous games because the game is designed first and foremost as an online game (access to messages, summoning, invading, etc.), where pause may be difficult to implement because the player is potentially connected to other players.  Perhaps they could include a pause feature in the offline mode, but honestly, you can easily quit the game and save your progress exactly where you left off during most occasions.  If you really have to leave the game during a boss fight, the penalties for death aren't nearly as bad as they were in Demon's Souls (which had fewer checkpoints and a reduction in health in soul form).