Pemalite said:
Flipper (That's in the Gamecube) however can achieve 8 textures in a single pass, albeit via 7 loopbacks. - However in order to do so, it still requires a clock cycle per texture, hence it will cut into the GPU's maximum fillrate for each additional texture that a developer uses, it's still however superior to the multipass method that was utilised in the PS2 because it's all done in a single pass saving on geometry and bandwidth. |
The Geforce present in the xbox was quite downgraded compared to the PC version if i recall, plus the memory bandwith was weak and the Cpu seemed to be severely bottlenecked im just talking by memory from what i read in Beyond3D, neogaf etc.