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Captain_Tom said:
spurgeonryan said:
I was just going to say what Yo_john said. The difficulty has to be customizable. Beat it on hard and get something really cool, but have the option for easy as well. Might help.

But that won't work!  The game is built around an invading/summoning system that requires a set difficulty level.  I am tired of difficulty settings in all open world and RPG games.  Certain games are meant to be played a certain way, and making it so you can sponge bullets or die in one hit is pointless.

This is how the game is meant to be played!

 

P.S. You can save, just quit!  It is saving constantly!

The invading part didn't work at all for me and I hated it. Since I didn't know what I was doing at first I levelled up too fast which is quite pointless in Dark souls as I found out later. Thus the game constantly matched me with people with end game gear and weapons. I could stab them for 1% of their health, while they only needed to wave their fully upgraded magic weapon at me for 70% of my health.
So every time the msg popped up I simply logged off from psn, which saves the game and boots you to the start screen, logged back in and continued where I left off.

Do you think that is preferable to an option to turn invasions off?

PS Co-op didn't work either because of the dumb match making. I summon help and mr. ng++ comes to slay my first run bell tower monster before I could even get on the roof. That was good game design, not. It was a great game with horrible match making.

The game tricked me one time though, invader alert, I log off, invader is still there. It was a scripted one, and one I could actually fight and stand a chance against. Great moment.

Fix the matchmaking, make it work with difficulty levels and actual capabilities of characters.