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After an extensive research over the internet on this topic i can conclude that

Sega DC is half generation behind, is not in the same league, even though it aimed in the right direction with the online, the pad etc.


Sonys PS2 is a polygon pusher, but nothing more, EVERYTHING had to be made by hand and in parallel (a pain in the ass lol ), it didnt have hw effects like GC, or shader 1.1 like Xbox , and had ridiculous bottlenecks in the texture department.
Never maxed out because of the amount of hard work required to do so, still, due to its unprecedent success it was the lead platform and was treated like a goddess, achieving great results.

Xbox was the most powerful on paper, but was heavily hampered by the crappy Celeron Cpu, the mem pool was slow also, with high latency, and everything being unified didnt help either, it made things worse. Xbox was a big, slow, powerful monster.

Nintendo had the most balanced hw overall, but different limiting factors like less main memory, lower fill rate, small disc storage capacity and little comercial success, kept GC far from being the game changer it could ve. Many described it as over engineered in the Memory subsystem part.