By using this site, you agree to our Privacy Policy and our Terms of Use. Close
walsufnir said:

@Ethomaz:  PC eight-core games will be beneficied from that too.

Why? I don't see how this will also affect PC because the api is built by ND and is used by an internal team working for Sony.


You reckon it will?

Take a look at any Multi-Platform game, the Xbox had 6 available threads, so did the PS3. Yet the majority of console ports were only Dual-Threaded. - Leaving me with 10 threads idle more often than not.
The PS4 and Xbox 720(Maybe) will only have 2 extra threads over the current generation consoles... - I'm just hoping that developers don't take the lazy way out and only throw everything onto a couple of threads for the PC version of the game like they did this generation.
Few exceptions to that rule though like Battlefield 3, but that was built for PC and downscaled for the consoles.

In all honesty, I share Anandtech's sentiments where I wish console manufacturers would take CPU performance a little more seriously, I can understand why they don't though, cost being a major one.

CGI-Quality said:

Slightly off-topic, but have you grabbed Last Light yet? It will make those PC specs of yours work!

OT: It will be interesting to see what benefits are generated from all of that RAM, for both it and PC.


I haven't actually. Waiting for a Steam sale to send me broke and pick it up then. :P




www.youtube.com/@Pemalite