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Esquoret said:

BioShock is a soft science series (as opposed to the hard science of Mass Effect) - you're to accept and appreciate the poetic beauty of how its universe works. In terms of plot - who did what - it makes perfect sense. Listening to all the voxophones will provide you with the pieces required to put everything together. Looking at user-created timelines will also help you to map things out - and they can be mapped out without ambiguity.

I just think people who expect a Sheldon Cooper kind of person to appear at the end and explain all the physics in a professor-type way is approaching it from the wrong angle.

Right, I get the story makes more sense after being provided with all the intricate information.  The problem is most people playing the game either miss certain things or don't particularly care to pay attention to all the little details, making the story seem to be a convoluted mess.  Developers shouldn't rely on the collectables and stuff like that to tell the story.

I still enjoyed the game quite a bit, but if I have to go online to make sense of the story, the game didn't do a good enough job of telling it.