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Kresnik said:
Sal.Paradise said:

I'm still pretty sad. A dev on gaf mentioned an open-world wipeout game or something, where you could drive (hover?) up buildings. Think what Burnout Paradise did for the Burnout series. Oh well :( 


That's... interesting.  The whole point of WipEout was that it's hard as nails until you learn the track designs.  Not sure how an open world would work.

Driving up buildings in anti-grav ships though... drool.

Yeh, it was met with a mixed response :) What I can imagine is that there would still be a clear critical path from point A to B that gave the fastest times, so you'd still have to master the track designs, but there would also be the added challenge of learning and memorizing what that track design was in the first place.