crissindahouse said:
would be great if both would have exactly the same specs, would be so much easier for devs and reduce costs. |
It would greatly improve code portability, but there would still be significant differences. PS4 developers are able to directly access the hardware, it doesn't appear that Xbox 8 developers will have that ability. However, what improvements Microsoft makes for Direct X on the console is currently unknown. But regardless, it still means developers would have to access the API rather than the hardware directly. Effectively this means one would have to scrub the code of the direct calls and replace them with the API calls through .NET. As long as there is 1:1 functionality, then there should be few if any significant differences between games.