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zarx said:
ShroudedDarkness said:
I'm finding it hard to follow Capcom's line of thought on this one.

-They rebooted after Devil May Cry 4 because "we saw other action games getting 4 to 5 million sales". Nevermind the idiocy of this statement as a Third Person Shooter Action title, or action games of the like, are mainstream while Hack n' Slash action titles are niche besides God of War. This is what they stated and why they wanted to go "Western".

-They then set their goal for 2 shipped within 2 1/2 months.

-They lower their goal to 1.2 million shipped within 2 1/2 months.

-They lower their goal yet again to 1.15 million shipped within 2 1/2 months (shipped = sold to the developer).

-Despite having to lower their shipment expectations twice, they claim "solid sales" when they shipped 850,000 less than they originally planned for and sold less than a million retail.

-This is also despite the fact that it is currently the lowest selling Devil May Cry title, despite having the largest marketing push and the most publicity. Even if it has the best legs in the world, it won't come close to matching Devil May Cry or Devil May Cry 4 and will have difficulty passing Devil May Cry 2.


Was it really THAT cheap to make with Ninja Theory and THAT expensive to make internally? Damn, seems like Ninja Theory got boned if they made the game for THAT cheap, so cheap that it's to the point it can under ship by 850,000 and under sell by over 900,000 and still make a good profit.

We are talking about the company that is making sequels to Dragons Dogma which sold just as bad (1.3m) and was the seccond largest dev team (but the largest internal dev team) for any Capcom game (RE6 was much bigger but mostly outsourced) which was in development for 4 years and also claim that had solid sales and was a surprise hit after one of the producers claiming that they could see the game selling 10m copies.

Then they have RE6 the most expensive game they have ever made and the latest installment in their largest franchise selling less than the last installment by a significant margin.

DmC is the least of their worries right now.


Here's the thing:  Dragon's Dogma was a new IP.  So 1.3 million for a brand new IP from a company not exactly known for their RPGs as of late isn't exactly bad.  Not good, but not bad either.  Now, if Dragon's Dogma 2 does the same or worse, then yeah, it was a wasted investment.  But if Capcom can find a way to raise those sales to 2 to 3 million with the next iteration and then hold those sales for future installments, then it would be a success.  Remember, new IPs are risky investments for a reason.  As per the 10 million sales thing, I'm pretty sure it was Kobayashi who said that.  Kobayashi also claimed that Devil May Cry 4 would stay at the top of the charts "for two years" and that 7 million sales for RE 6 was just the beginning.  Take anything he says with a grain of salt.

Agreed on Resident Evil 6 being a failure.  But DmC is in the same boat:  it's currently expected to sell well over a million less than Devil May Cry 4, will probably end up selling 500,000 or more less than Devil May Cry in the end, and will barely match Devil May Cry 2's sales.  DmC was made with the explicit intent to expand sales. 



They can't be stopped...