zarx said:
We are talking about the company that is making sequels to Dragons Dogma which sold just as bad (1.3m) and was the seccond largest dev team (but the largest internal dev team) for any Capcom game (RE6 was much bigger but mostly outsourced) which was in development for 4 years and also claim that had solid sales and was a surprise hit after one of the producers claiming that they could see the game selling 10m copies. Then they have RE6 the most expensive game they have ever made and the latest installment in their largest franchise selling less than the last installment by a significant margin. DmC is the least of their worries right now. |
Here's the thing: Dragon's Dogma was a new IP. So 1.3 million for a brand new IP from a company not exactly known for their RPGs as of late isn't exactly bad. Not good, but not bad either. Now, if Dragon's Dogma 2 does the same or worse, then yeah, it was a wasted investment. But if Capcom can find a way to raise those sales to 2 to 3 million with the next iteration and then hold those sales for future installments, then it would be a success. Remember, new IPs are risky investments for a reason. As per the 10 million sales thing, I'm pretty sure it was Kobayashi who said that. Kobayashi also claimed that Devil May Cry 4 would stay at the top of the charts "for two years" and that 7 million sales for RE 6 was just the beginning. Take anything he says with a grain of salt.
Agreed on Resident Evil 6 being a failure. But DmC is in the same boat: it's currently expected to sell well over a million less than Devil May Cry 4, will probably end up selling 500,000 or more less than Devil May Cry in the end, and will barely match Devil May Cry 2's sales. DmC was made with the explicit intent to expand sales.
They can't be stopped...
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