Albicant said:
gigantor21 said:
Albicant said: I'd agree with KHlover, realistic looking games (mostly) don't age well at all. I'll go against the grain with SFIV though, I thought it had a really original art direction. It's one of the rare games where the concept art is actually faithfully translated into the game itself without major discrepancies. I'll admit it took a while to grow on me though. Agreed with NSMB, it looks horribly bland and plastic compared to the older sprite-based games. More worryingly, Nintendo's applying the same look to the new LttP and Yoshi's Island. |
The main problem I have with SFIV is how awkward and nebulous their approach to the graphics looks.
Namco does a better job with semi-realistic graphics in Tekken and Soul Calibur; Marvel 3 looked better because it went super stylized. SFIV's graphics are in some weird region between the two, where it's neither convincingly realistic nor stylized enough. It's just "eh" to me.
|
Can definitely see where you're coming from; it's a bit of a love/hate style. The thick black calligraphy style that comes out with focus attacks etc won me over, there isn't really another game that looks like it.
I'm not sure if they should keep the style if they make SFV though.
|
I was really hoping they'd make them look like that all the time with cel-shading or something. Hell, even when you use the "inked" models in the game it still doesn't look that good because it's laid over the models they went with instead.
I'd have loved it if they made it look like the promo art from the ground up.