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gigantor21 said:
Albicant said:
I'd agree with KHlover, realistic looking games (mostly) don't age well at all.

I'll go against the grain with SFIV though, I thought it had a really original art direction. It's one of the rare games where the concept art is actually faithfully translated into the game itself without major discrepancies. I'll admit it took a while to grow on me though.

Agreed with NSMB, it looks horribly bland and plastic compared to the older sprite-based games. More worryingly, Nintendo's applying the same look to the new LttP and Yoshi's Island.

The main problem I have with SFIV is how awkward and nebulous their approach to the graphics looks.

Namco does a better job with semi-realistic graphics in Tekken and Soul Calibur; Marvel 3 looked better because it went super stylized. SFIV's graphics are in some weird region between the two, where it's neither convincingly realistic nor stylized enough. It's just "eh" to me.

100% agree. It honestly looks like claymation charicatures of Street Fighter characters. Have you seen how huge Chun Li's hands are? I hope they go the route of MVC3 in SF5. Or maybe the art style they used in SF3, but with 3d models.



I am the Playstation Avenger.