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RicardJulianti said:
Osc89 said:

Well I had a look at his twitter and didn't see anything about 500 gflops. He did say he doesn't know anything about GPU power though.

Also I would probably think most people are going by the NeoGAF breakdown of the Wii U, where it says there would be a maximum of 352 gflops, going by the best possible specs it could have based on what they have uncovered.

http://www.neogaf.com/forum/showthread.php?t=511628

Here is the CPU as well

http://www.neogaf.com/forum/showthread.php?t=513471

I'm not disagreeing, just emphasizing...because those are the key words there. They don't know what roughly a third of the GPU even does, so that 352 gflops number is the absolute minimum. Some say it is only capable of half of that....but it wouldn't be able to run the launch games it did if that were the case.

Another thing to note about the PS4/720 supposed 1 tflop number is that all of these are purely theoretical limits. They test the hardware under ideal conditions running simple code to get the max performance, and write that as the limit. Nintendo has a tendency to have more realistic performance numbers...probably because no one is ever able to get a 100% accurate bead on the specs. I think that Conker's Bad Fur Day did things that the N64 "shouldn't" have been able to do....

Not saying it will approach the teraflop amounts, but it doesn't need to. We play games, not Ghz and flops.

You could very well be right about the increase from 352 to 500+ gflops. However you then have to scale the PS4/720 up by roughly the same amount. The 1.2 and 1.84 tflop rumours aren't coming from Sony and Microsoft as theoretical limits, they are being judged by comparing to equivalent PC hardware, which is the same way the Wii U has been judged. None of these numbers have come from Nintendo. All will have increased performance depending on how well they each optimise their consoles.



PSN: Osc89

NNID: Oscar89