Chandler said:
forevercloud3000 said:
Chandler said:
outlawauron said:
The normal seed was a nice upgrade for me. A medium one heals about 40% and the large does about 60%
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The healing spells I checked gain like 30 in power but lose 2 casts. The spell I use goes from 150 power and 5 casts to 180 power and 3 casts. Thats like 750 vs 540 overall healing.
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You are forgeting the animation time it also costs you. You can use one Medium Heal for a 2sec delay, or you can use 2 Small Heals for a 4sec delay which might get you killed.
And I want to say all the spell upgrades do this really. You usually lose a few cast points(or revert back to original #) in exchange for more damage(which means less casts needed).
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I am not very far into the game but so far all the attack spells retain their casts when I upgrade them to the next "tier". Only healing spells lose casts so far.
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It's on and off even with the attack spells. The explosives usually maintain their cast counts upon upgrading, but I've seen a couple of types that don't.