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I care, I don't want another $600 console, the same goes for devkits and user-friendly apis...

BTW I looked for the whole post of Mikeb from TR devs (He post the same in another forums, lol)... interesting parts remarked...

 

Secondly, the matters of multithreading policies, the whole job queue architecture, encapsulation of jobs and their corresponding data packets, etc. that work on the PS3 are indeed more than applicable of the 360/PC.

And as I've mentioned before, they work better than anything and everything that Microsoft recommends (so far without exception for us).

The problems lie in the fact that that work is an absolute necessity on the PS3, whereas they're not entirely necessary on any other platform.

Even if it does pay off on other platforms, the difference may not be large enough to justify completely tearing apart every platform's codebase.

That's the fundamental source of all PS3 development problems.



By me:

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"Since you can´t understand ... there is no point to taking you seriously."