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CGI-Quality said:
dahuman said:
CGI-Quality said:
dahuman said:
CGI-Quality said:
I am really impressed that this is all PS4. I was really leaning towards PC when I initially thought of the idea for this thread!


I didn't :P not impressed by the graphics at this point but more behind the ideas of the game itself anyways.

The shots are snit-aliased to a degree that I'm not sure a console, even the PS4, will pull off just yet. However, given that they're probably doctored a little, it makes sense. 

I'm curious - what don't you like about the look of it?


You can get better results with MLAA type techniques given enough shader power at a cheaper cost so I'm not surprised by good AA on the PS4 with GCN type architecture behind it. Even if it's using actual MSAA type techniques, the PS4 has enough RAM and bandwidth to use it with a derferred shader engine(I assume Watch Dog runs on one) anyways.

Well, it's not that I don't like the look of it, it's more like, I don't know how to put it, something is weird about the lighting, and the main character looks boring(hopefully we can change his outfit). However I find the game mechanics very interesting.

I have a hard time getting most of my PC games to be this, 100%, smooth (and this factors in the use of Control Panel). :P

I suspect FXAA (or MLAA) + doctoring.

I was able to get that with Edge Detect AA on AMD cards but it uses a lot of shader power so I eventually went back to standard for better framerates and mostly just go with FXAA or MLAA in the newer games that have them built in now. You can get good results with high level FXAA or MLAA settings at a cheaper cost. I haven't seen anything better than Edge Detect AA for what it does though.