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Runa216 said:
I'm supposed to be reviewing Soul Sacrifice, but after playing it for like five hours or so (probably less), I just can't force myself to pick it back up.

The gameplay is solid, sure, and the writing it outstanding, but I've never seen such a well made game be so un-engaging. they put so much work into the lore and backstory but then relegated it all into reading datalogs. you don't FIND these beasts, you don't hunt them down, it's just a series of battles. it's Final Fantasy XIII all over again. Why do I care about these people? What's special about your player character? why can't I move or explore or, yu know, DO anything. what's wrong with shopping for items, exploration, etc. Ragnarok Odyssey was pretty simple and straightforward, but at least that had a PATH that CULMINATED in a boss fight or something. This is just "select a scene from a menu, be dropped into the middle of the fight, and good luck!"

That is not fun.

Collecting spells for sacrifice can be fun, yes, and accumulating things to combine and improve is good, and upgrading one's character is fine, but as mentioned, I've never seen a game so well made be so unengaging...aside from Final Fantasy XIII, and you all know what I felt about that game.


Why you should care about your story? Because you are a prisioner in a mad sorcerors dungeon awaiting to be killed and this is your chance of freedom/survival. I think the story is very engaging. Discovering what the book is about, where these characters fit on the downfall of Magusar and how to take him down.

Also, several monsters get explained. The money grabbing sorceror fights a likewise monster at the end and its story is revealed afterwards (if you dont sacrifice him). Its not that there is no reason to fight these, but as you said you sometimes have to dig a bit deeper and it could be more obvious.

Yeah, it would be nice to have more exploring, but this is a new IP. I find the game sticks to its core, but its very addicting. I guess that when you have to play cause its a job to do so, all games are not gonna be as good as they could be. I am hoping that sequal that was pitched to Sony is accepted because this franchise has room to grow.

I dont miss running about in areas and repeatadly havesting nodes like in monster hunter. I find that kind of experience to be incredibly boring. I am happy that this game skips that part, but it certainly could be even more cinematic and imersive with vaster envyronments to fight monsters in. I only find having to farm the missions for better scores and more spells to be boring at times, but moving through the main game has been a joy from beggining to end.

Oh and its definitly not FFXIII all over again. The combat here isnt auto-attack spam.