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TheLastStarFighter said:

Sigh. EA isn't a fanboy. But there is some emotion invovled, and there is definitely an alternative motive beyond simple profits. I've explained this in other threads, but there are several here that are obviously unfamiliar with it so I'll give a quick version here.

Nintendo is the world's largest games maker. EA wants to be the worlds largest games maker. Nintendo only makes games for Nintendo platforms. EA thus does not want Nintendo platforms to be successful.

Further, Nintendo controls its platforms in terms of hardware and software. Somewhat now but much more in the past. Nintendo's games are the dominant games and Nintendo (naturally) likes to make money on its hardware. EA prefers a world where the hardware makers are irrelevant and the publishers control the industry. If EA told Nintendo to include 8 gig of ram in Wii U and eat the costs, Iwata: laughs. If EA says that to Sony or MS, they will do their best because they need EA's software support.

EA wants a platform where they control what's going on. In fact, their ultimate goal is basically a nameless box that is placed under your TV and publishers release software for it as they see fit with no influence from the box maker. They envision a world like say... CD's, where companies make a CD player and then that's it. Music publishers don't pay anyting to CD makers to have their music play on their machines.

EA has taken steps towards this since inception. They have openly bragged that they supported Sega Genesis not SNES because they could control Sega. They view Nintendo as an evil empire. Those naive among you may think that a corporation does not have "emotions", but the individuals running corporations do. And they have goals. Business goals and personal goals.

Stating EA would bring a game to Wii U if it made financial sense is not true. Almost any game port would make money by itself. However, if the profit is small but not bringing it to Wii U would hurt EA's rival Nintendo, then it fits EA's corporate strategy better to not port the game even if it would make money. EA doesn't support Nintendo not because it doesn't make financial sense, but because they feel it is in their long-term corporate benefit if Nintendo was not in the industry, or at least not a dominant presence.

Below is some links about EA founder Trip Hawkins, the man he later chose to run his company - Larry Probst, and EA in general. There is much, much more out there that I'm too lasy to find right now, but suffice to say that EA does not enjoy the world of Nintendo. Nintendo machines are the exact opposite of their vision for the future, and Nintendo's software the biggest rival for EA's.

http://gamepolitics.com/2011/07/13/trip-hawkins-we-don039t-own-land-we-are-tilling

http://www.gamasutra.com/view/feature/130129/we_see_farther__a_history_of_.php?print=1

http://www.eurogamer.net/articles/news180504larryprobst


O_O This . . . makes so much sense! This must be what's going on!



     
Games can and should tell stories and share ideas through their mechanics. This is the intrinsic element of the medium and this is how experiences should be crafted in video games. No company does this as well as Nintendo and their echoes from the past.
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