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kupomogli said:
Kresnik said:
Player2 said:

Well, FF X gives you the chance of backtracking to the beginning of the game to collect all those orbs after defeating a certain boss. You didn't enjoy that part too? :P

Well, Final Fantasy XIII "opens up" in the final quarter (Gran Pulse), but that doesn't change the fact that 75% of the game is a corridor fest.  Just like FFX was, but I often see people regard X as the "last great Final Fantasy" - which in my opinion, was IX..


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The problem with Final Fantasy 10 though is that it's just point A to B from beginning to end.  You walk along literally one straight path and only divege at very rare moments, then when you get into combat, the battle system is nothing more than viewing the battlefield, seeing that the enemy is a bird, magic enemy, and a shell e nemy, so your first turn is switch characters to Wakka, one hit kill, switch to Lulu, one hit kill, and switch to any armor piercing character which at first is Auron for a one hit kill and repeat until the end of the game. 

Final Fantasy 10 was Squaresoft's way of making the game so obvious on what you had to do that it's practically playing itself, the same as Final Fantasy 13 with point A to B and how the game "recommends" auto battle.

That being said.  Final Fantasy 10 is still much better than most JRPGs released this gen.  Most RPGs this gen suck, especially those crappy Compile Heart games. 

(...)

Somebody else noticed it!