walsufnir said:
So can you tell us please the specs for the 3d-hardware in 3do? max. amounts of polys? texture-mapping? mip-mapping? filtering? gouraud-shading? The mips-cpu was way more powerful than arm, also higher clocked. ram is the same... |
The 3DO was designed around a entirely different technical philosophy. It was built primarily as a FMV device rather then a 3D gaming device. Now personally I never understood the attraction so many had for that kind of presentation, because to me it all looked fucking hideous. That said I also understand that I was in the minority with that particular sentiment. At least at that time. The console I played at the time was a N64, and I only felt pity for FMV whores. What can I say I never understood how a near photo realistic cinematic made a game look good to so may. When the rest of the game was filled with sprites.







