By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Yes. The demo is what hooked me to find and buy the game. IMO, if your buying the game, you'll know what your getting...It's very simple to understand.

It's a must-try game if you like board games or trading card games.

The game is very simple to understand (a quick synopsis of what you do in the X360 version):

You start off with a pre-set deck of 50 cards to start with, that are very basic (demo is basically the first level).

Each card has a few very basic set of stats: Strength, Hit Points, and it's native Element (or Neutral, or All), and some have special abilities (such as always attacks first, extra attack under certain circumstances, ect).

To win a level, you must reach a certain "wealth" level - or Total Magic which consists of your territory values + Gold onhand. Some are preset for a number of rounds, and the highest value wins.

The turn phase is magic>movement>battle. The cards from your book are randomly given to you at a rate of 1 card per turn, and start with 4 + 1 card(s) at the beginning of the battle. Magic can be offensive (like a bolt attack), or defensive (curing, healing), or movement-oriented (haste, slow, force a certain number of moves next turn for friend/nemey).

When you deploy cards to territories, use magic, or upgrade land, you consume gold. Gold is replinished by going around the board fully (like monopoly's "Go") as well as pre-set fortresses around the map that give you a small fraction of what the main fortress gives (the main fortress gives you a base value + territory value).

Combat occurs when your character moves onto an enemy occupied territory. You can either pay a toll (which is determined by land value, which consists of # of element spaces owned, and level of land). If you win the battle while on enemy occupied land, you won't pay the toll, and will take the land + any upgrades to the land.

It's very, very, very strategic - finding the right combination of good cards, tactical fighting on spaces, proper upgrades of territories. Very neat.



Back from the dead, I'm afraid.